Working on this H160 helicopter was an exciting and challenging endeavor. I modeled, rigged, and textured the aircraft for use in simulations, taking it from initial block-out to a fully realized, functional real-time asset in Unreal Engine. The project demanded adherence to strict technical requirements, ensuring the model met rigorous performance and compatibility standards for simulation environments. Through extensive testing, I refined the asset to achieve optimal functionality and visual fidelity, delivering a production-ready model that seamlessly integrated into the 3D art pipeline.